If you’re here viewing this page, then you’re most likely lost and confused on how to play Captivus. It’s a wonderful game, and with some helpful tips, you too can build a deck that will get you far. So let’s get cracking!
At first glance, the board can be a bit overwhelming. There is a ton of slots, and it is hard to tell where everything goes. Let’s get you familiarized.
This is the classic board layout
On this board, you have several slots to put your cards in. When you choose a card to laydown, the board will light up with green indicators where the card can be placed, like this:
So, now that we know where to place cards, let’s talk about the slots they go in.
The Boarding Party is one of the most important roles in the game. These units are your front line attackers to kill turrets, shields, engines, hulls, and the other units on the enemy ship. You can have up to four Boarding Party units active at a time. Play them wisely and they can easily lead to your victory.
The turret is the most important card type in the game. With the exception of one or two card types, the Turret is the only thing that can directly attack the enemy ships health, and therefore, the only card type that can directly win the game for you. Make sure to always have at least four turrets in your deck, in case you lose one to an enemy boarding party.
The Defender card type is really important if you want to survive enemy Boarding Party raids. If you’ve ever played Magic, or Hearthstone, think of them as Walls or Taunt cards. They redirect all incoming damage from enemy boarding party units to them. This is great if you want your turrets and shields to survive. Defenders are the ultimate sustain.
These cards can be played in their respective slots and provide awesome buffs to your ship. They may seem like they aren’t vital, but the benefits they provide far outweigh the lost draw potential for other units. The shield card type is by far the most important card for sustaining your ships health. All incoming turret damage gets redirected to your shield while it is active. Shields with high health values can keep you in the fight a lot longer then you think.
Before we get to the last card type, Tech, let’s discuss Commanders. These cards are powerful, because while you can ignore them, the effects they provide are too strong to ignore. Having at least one commander in your deck will always be beneficial. Cards like Fycus or Grand Engineer really offer a lot of versatility in choosing a play style, and building a deck around certain Commander cards can really benefit you in the long run. Commander cards can not directly attack enemy units or ships, but will defend themselves if attacked.
Technology cards and Trap cards are the final card type in the game. These cards provide great debuffs to the enemy, and great buffs to you as well. They can be played in any spot, so make sure you place them in one that you think you won’t be using at all during the game.
Congratulations, you now understand the board layout. So how do you win the game? The basic premise is that both ships start with 40, although their max health is technically 2.4 billion. The first ship to reach zero health loses the match. So your goal is to simply destroy the enemy ship before it destroys you.
Attacking the enemy ship is very simple, you simply click on your turret, and drag it over the enemies ship portrait. Here is a very simple demonstration.
Attacking the enemy Boarding Party and ship components is also the same process, simply click on the card, and drag the opponents card you wish to attack.
That’s it folks! The game is very simple when you get down to it, but requires strategy and critical thinking to earn the Victory! See you in space, Commander!